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# OpenGL words
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Accum
Active
Address
Alpha
Apply
Are
Arrays
Array
Async
Atomic
Attached
Attachment
Attach
Attrib1hv
Attrib1N
Attrib1
Attrib2hv
Attrib2N
Attrib2
Attrib3hv
Attrib3N
Attrib3
Attrib4hv
Attrib4N
Attrib4ub
Attrib4
AttribI1
AttribI2
AttribI3
AttribI4
AttribI
AttribL1
AttribL2
AttribL3
AttribL4
AttribL
AttribP1
Attribs1hv
Attribs1
Attribs2hv
Attribs2
Attribs3hv
Attribs3
Attribs4hv
Attribs4
Attribs
Attrib
Barrier
Base
Begin
Binary
Binding
Bind
Binormal3
Binormal
Bitmap
Blend
Blit
Block
Boolean
Bounds
Bufferfi
Buffers
Buffer
Bump
Callback
Call
Capture
Check
Clamp
Clear
CLevent
Client
Clip
Codeub
Codeui
Codeus
Code
Color3h
Color3
Color4h
Color4
ColorI
ColorP3
ColorP4
Color
Combiner
Compiler
Compile
Component
Compressed
Conditional
Constant
Control
Convolution
Coord1h
Coord1
Coord2h
Coord2
Coord3h
Coord3
Coord4h
Coord4
Coordh
CoordP1
CoordP2
CoordP3
CoordP4
Coord
Copy
Counters
Counter
Coverage
Create
Cull
Current
Data
Debug
Default
Deformation
Deform
Delete
Depthd
Depth
Detach
Detail
Disable
Divisor
Double
Draw
Dual
Edge
Elements
Element
Enabledi
Enabled
Enable
End
Env
Equation
Error
Eval
Execute
Extract
Face
Factorub
Factorui
Factorus
Factor
Feedback
Fences
Fence
Fill
Filter1D
Filter2D
Filter
Final
Finish
Flag
Float
Flush
Fog
Format
Fragment
Frag
Framebuffers
Framebuffer
FrameZoom
Frame
Free
FromC
Front
Frustum
Func
Generate
Gen
Getn
Get
Global
Graphics
Grid1
Grid2
Groups
Group
Handle
Hint
Histogram
I1
I2
I3
I4ui
I4
Identity
Igloo
Iiv
Image1D
Image2D
Image3D
Image4D
Image
Import
Include
Indexed
Index
Indices
Indirect
Info
Init
Input
Insert
Instanced
Instance
Instruments
Integer64i_v
Integer64v
Integeri_v
Integerui64i_v
Integerui64v
Integer
Interface
Interleaved
Internalformat
Invariant
Is
Iuiv
Iui
Keyed
L1ui64v
L1ui64
L1
L2ui64v
L2ui64
L2
L3ui64v
L3ui64
L3
L4ui64v
L4ui64
L4
Layer
Level
Levent
Li64v
Light
Limit
Line
Link
Lists
List
Load
Local
Location
Lock
Logic
Log
Lui64v
Make
Map1
Map2
Map3
Mapped
Map
Marker
Mask
Material
Matrix2x3
Matrix2x4
Matrix2
Matrix3x2
Matrix3x4
Matrix3
Matrix4x2
Matrix4x3
Matrix4
Matrix
Memory
Mesh1
Mesh2
Mesh
Message
Minmax
Min
Mipmap
Model
Mode
Monitors
Monitor
Multisample
Multi
Mult
Named
Name
New
Non
Normal3h
Normal3
Normal
Nub
Objecti64v
Objectui64v
Objectuiv
Object
Occlusion
Offset
Op1
Op2
Op3
Op
Ortho
Output
P1
P2
P3
P4
Palette
Parameter4
ParameterI4
ParameterI
Parameters4
ParametersI4
ParametersI
Parameters
Parameterui64v
Parameter
Pass
Patch
Pattern
Pause
Perf
Pipelines
Pipeline
PixelZoom
Pixels
Pixel
Plane
PN
Point1
Point2
Pointer
Point
Poll
Polygon
Pop
Pos2
Pos3
Pos4
Precision
Present
Primitive
Prioritize
Programs
Program
Provoking
Purgeable
Push
Queries
Queryuiv
Query
Ranged
Range
Raster
Readn
Read
Rect
Reference
Register
Release
Renderbuffer
Render
Replacement
Request
Reset
Resident
Resize
Restart
Resume
Rotate
Samplers
Sampler
Sample
Scale
Scissor
Secondary
Select
Separable
Separate
Set
Shaders
Shader
Shade
Shading
Sharpen
Size
Source
Sprite
Stage
Start
State
Status
Stencil
Stipple
Stop
Storage1D
Storage2D
Storage3D
Storage
Store
Stream1
Stream2
Stream3
Stream4
Stream
String
Subroutines
Subroutine
Sub
Surface
Swizzle
Symbols
Sync
Table
Tag
Tangent3
Tangent
Tbuffer
Terminator
Tessellation
Test
Texture1D
Texture2D
Texture3D
Textures
Texture
Tex
Through
Track
Transfer
Transform
Translate
Transpose
Triangles
Uniform1ui64v
Uniform1ui64
Uniform1
Uniform2ui64v
Uniform2ui64
Uniform2
Uniform3ui64v
Uniform3ui64
Uniform3
Uniform4ui64v
Uniform4ui64
Uniform4
Uniforms
Uniformui64v
Uniformui64
Uniform
Unit
Unlock
Unmap
Unpurgeable
Unregister
Update
Use
Validate
Variant
Varying
VDPAU
Vertex2h
Vertex2
Vertex3h
Vertex3
Vertex4h
Vertex4
Vertex
Videoui64v
Video
Viewport
Wait
Weighth
Weight
Width
Window
Write
